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Prince of Persia: The Sands of Time (in German) (PC-DVD-ROM: Windows, 2003) B17

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Location: Newcastle upon Tyne
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Condition: Very Good
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Prince of Persia: The Sands of Time is a third-person action-adventurepuzzle-platform video game developed by Ubisoft Montreal and released worldwide in November 2003 across most major platforms. It was published byUbisoft in western territories and Sony Computer Entertainment in Japan. It was re-released on PlayStation 3 alongside its two sequels. The Sands of Time is a reboot of the Prince of Persia video game series, created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time. The game follows an unnamed Prince whose father sacks a Maharaja's city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time. Visiting Azad to present the Sands as a gift to the city's ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city's population into savage monsters. Together with the Maharaja's daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies. Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the Shahnameh, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft's Jade engine, originally designed for Beyond Good & Evil, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs.
Disk 4/5 Insert 4/5 Case 4/5 Disk has seen a little prior use and there are a few minor markings on the playing surface. Insert is near mint with no marks and minor creases on the edges. Case has been very lightly scuffed and is a little scuffed.
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